![]() ![]() With such a major setback on turn 2, my opponent tried to regroup: the left battlesphinx charged into the acolytes, while the chariots took the medusa redirector. To make sure that the UD forces on my left flank would not be able to support the right, I would have to sacrifice my Medusa, in front of the chariots,and my Yema Acolytes by throwing them in front of the second sphinx. With that in mind, I declared both the rightmost Kraken and the Dragon into said shabtis if this combat went my way, one of my two monsters would get now an overrun into the flank of the Tomb Stalkers.Īs a plus, the second kraken charged into the flankof the second unit of horsemen, still fighting the Dark Raiders: with the Dragon out of the way if the Shabti combat went my way, I’d be able to overrun into the flank of the Battle Sphinx! So I declared the charges in red, and made all of them except for the Dread Knights. Now, by also throwing the Dread Legionnaires into the mix, I would be making sure that even if one of the two cavalry units made it in, they’d be able to align in such away so as to get an overrun into the shabti archers’ flank. The way that the victorious undead horsemen were positioned, they were exposing their flank to a charge by the rightmost acolytes and the Dread Knights. I saw the opportunity to get rid of multiple enemy threats in one go, provided that the charge/overruns worked out. The Skeleton cavalry performed a reform to block my spears’advance, but in the process they gave me an opening… Their mates were not that lucky and fled from their assailants, ending up dangerously close to the table edge. Losing combat by 2,they passed their Break Test and reformed to face the undead horsemen. In combat my leftmost dark raider unit (the one doing the conga) overperformed by a lot, killing a single charging horseman for no casualties back. The ensuing shooting phase only managed a couple of wounds on the Dancers of Yema, the Krakens’ hide proving too tough for the Shabtis’ arrows. ![]() In the magic phase I had to let the Altered Sight off into the rightmost Shabtis, but in return I dispelled Perception of Strength on the charging horsemen and Stars align failed to cast. Up top the now lone winged reaper retreated, leaving the spoils token unprotected. The right shabtis advanced towards my dancers of yema, electing not to charge through the ruins on their own. The Sphinxes moved on either side of the impassable terrain, the right one exposing its flank to protect the hierophant from a second turn dragon charge. My adversary retaliated by sending his fast cavalry into mine (rear and flankcharges respectively), a move that allowed him to shuffle the rest of his battle line into better positions. ![]() And, finally, in the middle the three monsters and a unit of legionnaires were preparing to take on the double sphinxes and the rest of the UD army. On my left, the Dancers of Yema and the Yema Acolytes went for the spoils of war token in the ruins, opposite some shabti archers and the big chariot block. With the certainty of getting first turn, I focused on building independent teams for each of the spoils of war tokens: the top right, a unit of Dread Legionnaires, along with the Dread Knights and a Medusa, squaring off against the Winged reapers and a unit of skeletons. We got to play Flank Attack and Spoils of war, and after a couple of alternate drops I opted for a full deployment in order to get the advantage in the scenario: Spoils of War often depends on how well you can zone the enemy away from the spoils tokens, and whoever gets first turn usually has a big head start in that sub-game.įor magic, I chose Breath of Corruption/Grave Calls and Ice and Fire/Crippling Fatigue, while the Hierarchs took Altered Sight/Perception of Strength and Know thy Enemy/Stars Align, for an augment-centered magic phase. So a list with the usual suspects: double sphinx, double shabti archers, a big skeleton chariot block and a smattering of smaller units but thankfully no Sand Scorpions: With no entombed units to speak of, I only had to worry about what was right across of my army! 240 – Nomarch, General, Skeleton Chariot, Death Mask of Teput, Heavy Armor, ShieldĢ50 - Death Cult Hierarch, Wizard Adept, Talisman of the Void, DivinationĢ80 - Death Cult Hierarch, Hierophant, Wizard Adept, Book of Arcane Mastery, Cosmologyĥ50 - 5 Skeleton Chariots, FCG, Legion Charioteers, Rending Banner ![]()
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