![]() A staircase will appear once you have cleansed all four skulls, where you’ll be able to pick up the Skull of Nan Sapwe. You will need to protect the skulls from waves of zombies and then return each skull to the Trials of the Ancients altar. The altar locations are near the propeller trap, near the center of the bunker dock, in the center of the Bunker Lab Area, and near the map spawn area. The skulls will have a matching symbol on the frontal lobe of the Skull to their matching altars. You will need to pick up one skull at a time and place it at their corresponding altars around the map. To obtain the parts of the Skull of Nan Sapwe, you will find four skulls at the Trials of the Ancients altar. The latter is also used for showing hidden items. ![]() The Skull of Nan Sapwe allows players to attack zombies with two attacks vaporize and mesmerize. You will then need to water the new plant with water from the Sewer Pipes and water it three times over three rounds. The last part is where the second part was found for the non-upgraded KT-4, but will need The Skull of Nan Sapwe to make it appear. Then entering the cage in Lab B, in which, you will be transported to the swamp and will need to pick up a glowing blue vial from a skeleton. The second part is obtained from meleeing the control panel. The first fang part is dropped from the Giant Spider. To upgrade the KT-4 into the Masamune, you will have to find another three ingredients and mix them at another workbench. The cages will process the spider into a vial of venom. With the power on, a suspended cage will lower with the power on, allowing it to trap a lurking spider and then bringing the cage up. The third part is in Lab A, although the power will need to be on to grab it. The second plant part can be found in the Bunker waters at the end of the tunnel. ![]() The first vial part is dropped from a scientist zombie that is glowing a yellowish aura. ![]() The upgradable KT-4 Wonder Weapon is a weapon that can be obtained through the mystery box or straight from the workbench once players build three ingredients at a workbench. Dead Wire: A random chain of electricity will kill many nearby zombies. Blast Furnace: Causes a random zombie to explode and spread fire to other nearby zombies.ĥ. Thunder Wall: Random bullets have a Thunder Gun like effect, blasting back zombies.Ĥ. Fireworks: A random bullet will cause fireworks to blast other surrounding zombies.ģ. Turned: Changes a random zombie back to human, this will send zombies in another direction.Ģ. Weapons can be Pack-A-Punched again to add some extra effects, the cost is another 2500 points on top of the 5000 points already spent and will give the player one of the following bonuses.ġ. The Pack-A-Punch machine is underwater and will need to have the water drained before using it, drain the water by finding three parts, a wheel underwater, another part underwater after clearing the spider web, and lastly, knifing the bodies hanging next to the Pack-A-Punch room to expose the last part and head to the upper level of the Pack-a-Punch, repair the final pump machine to drain the water completely from the area. Widow’s Wine: Replaces standard grenade with a spiderweb that slows zombies. – Cost: 1500 Points (Via Der Wunderfizz)Įlectric Cherry: Electric Shock surrounding player upon reloading. – Cost: 1500 Pointsĭeadshot Daiquiri: Auto aims weapons at the head, increases hip-fire accuracy by 35%, and reduces weapon recoil. – Cost: 4000 Pointsĭer Wunderfizz: Grants player with random perk including perks not on the map. Going down will remove the last purchased weapon. Mule Kick:Carry an additional Primary weapon. – Cost: 2000 Pointsĭouble Tap Root Beer II: Increases bullet weapon damage by 33%. Stamin-Up:Increased sprint speed and duration. Speed Cola: Cuts reload time in half and builds barriers by 60% faster. Juggernog:Increased health from 100 to 250, – Cost: 2500 Points ![]() Quick Revive:Shorter delay before regenerating health and increased regeneration rate. ![]()
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